Preliminary blocking phase, placing layout of the environment to light and design.
Adding in the sky and background mountain.
Placing some foliage and tree cards to break and fill in between our structures
More lighting refinement
Including structure related to the location and game
Adding renders and photo reference for detail and texture
More rendered assets from the game to stage the environment to how we blocked out the area
More lighting to the environment to help better sell integration
More details in mid ground areas
Additional elements and detail enhancement
Final image, balanced atmosphere, lighting and detail
European launch of the PS4, which included this digital matte painting for an ITVC.